Professional Certificate in Fundamental Techniques in Computer Graphics

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The Professional Certificate in Fundamental Techniques in Computer Graphics is a comprehensive course designed to equip learners with essential skills in computer graphics. This course is crucial in today's digital age, where computer graphics are widely used in various industries, including gaming, film, animation, and architecture.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

The course covers fundamental concepts such as 2D and 3D graphics, geometric transformations, shading, lighting, and animation. Learners will gain hands-on experience with industry-standard tools such as Blender, Autodesk Maya, and OpenGL. With the increasing demand for computer graphics professionals, this course provides learners with a competitive edge in the job market. It equips learners with essential skills for career advancement, including problem-solving, creativity, and technical skills. Upon completion of the course, learners will have a solid foundation in computer graphics and be prepared to pursue further studies or entry-level positions in the industry. The course is suitable for beginners with little to no experience in computer graphics, making it an excellent starting point for anyone interested in this field.

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ใ‚ณใƒผใ‚น่ฉณ็ดฐ

โ€ข Fundamentals of Computer Graphics: An introductory unit covering the basics of computer graphics, including raster and vector graphics, color models, and display devices.
โ€ข 2D Transformations: This unit will focus on 2D geometric transformations, such as translation, rotation, scaling, and shearing, as well as affine and projective transformations.
โ€ข 3D Geometry and Transformations: This unit will cover 3D geometry, including coordinate systems, vectors, matrices, and 3D transformations such as translation, rotation, and scaling.
โ€ข Rendering Techniques: An overview of rendering techniques, including scanline rendering, ray tracing, and radiosity, as well as shading models such as Phong and Blinn-Phong.
โ€ข Texture Mapping: This unit will explore texture mapping techniques, including procedural textures, texture filtering, and texture mapping parameters.
โ€ข Shaders and Programmable Graphics Pipelines: An introduction to shaders and programmable graphics pipelines, including vertex and fragment shaders, and the OpenGL Shading Language.
โ€ข Computer Animation: This unit will cover the basics of computer animation, including keyframe animation, inverse kinematics, and motion capture.
โ€ข Global Illumination Techniques: This unit will explore global illumination techniques, including photon mapping, path tracing, and Monte Carlo methods.

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
PROFESSIONAL CERTIFICATE IN FUNDAMENTAL TECHNIQUES IN COMPUTER GRAPHICS
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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