Postgraduate Certificate in ETAB for Gaming in Education

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The Postgraduate Certificate in ETAB for Gaming in Education is a comprehensive course that bridges the gap between education and gaming. This certificate course highlights the importance of gamification in modern teaching methods, making learning engaging and effective.

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이 과정에 대해

With the increasing industry demand for educators with tech-savvy skills, this course equips learners with essential skills to thrive in the evolving education landscape. The program covers key topics such as game design, game-based learning, and technology-enhanced teaching and assessment in education. Learners will gain hands-on experience in creating and implementing game-based learning strategies in the classroom. By completing this course, learners will not only enhance their career advancement opportunities but also contribute to shaping the future of education through innovative gaming solutions.

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과정 세부사항

• <strong>Game Design and Development</strong>: Understanding the fundamental principles of game design and development, including game mechanics, storytelling, and user experience.
• <strong>Game-based Learning</strong>: Exploring the theoretical and practical aspects of game-based learning, including gamification and gameful design.
• <strong>Curriculum Development for Gaming in Education</strong>: Developing curriculum that integrates gaming and game-based learning into traditional educational settings.
• <strong>Instructional Design for Gaming in Education</strong>: Designing instructional strategies that leverage the unique affordances of games and gaming platforms.
• <strong>Assessment and Evaluation in Gaming for Education</strong>: Evaluating the effectiveness of games and game-based learning in educational settings.
• <strong>Technology Integration for Gaming in Education</strong>: Utilizing technology to support the integration of gaming and game-based learning into educational settings.
• <strong>Ethical and Social Issues in Gaming for Education</strong>: Examining the ethical and social implications of using games and gaming platforms in educational settings.
• <strong>Research Methods in Gaming for Education</strong>: Conducting research studies in gaming and game-based learning in educational settings.

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