Undergraduate Certificate in American Literature and E-sports Gaming

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The Undergraduate Certificate in American Literature and E-sports Gaming is a unique interdisciplinary program that combines the study of American literature with the rapidly growing industry of e-sports. This course is important for students who want to gain a comprehensive understanding of American culture, media, and the dynamic world of e-sports.

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ร€ propos de ce cours

With the e-sports industry projected to reach $2 billion by 2023, there is a high industry demand for professionals with knowledge in this field. This certificate course equips learners with essential skills for career advancement in e-sports, including marketing, event management, game design, and analysis. Through the study of American literature, students will develop critical thinking, communication, and cultural competency skills that are highly valued in the e-sports industry. By the end of the course, learners will have a solid foundation in American literature and e-sports, making them well-prepared for careers in this exciting and growing field.

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Dรฉtails du cours

โ€ข Introduction to American Literature & E-sports Gaming – This unit will cover the basics of American literature and the growing industry of e-sports gaming, including their history and cultural significance. โ€ข Classic American Literature – This unit will delve into the works of classic American authors such as Mark Twain, Edgar Allan Poe, and Emily Dickinson. โ€ข Contemporary American Literature – This unit will explore modern American literature, focusing on works written in the last 50 years. โ€ข Game Design and Development – This unit will provide an overview of the game design and development process, including the creation of game worlds, characters, and mechanics. โ€ข E-sports Industry and Culture – This unit will examine the e-sports industry and culture, including its history, fan base, and impact on society. โ€ข Game Analysis and Criticism – This unit will cover the techniques and methods used to analyze and critique games, including their narrative, mechanics, and cultural significance. โ€ข Writing for Games – This unit will explore the process of writing for games, including the creation of dialogue, story, and characters. โ€ข Game Genres and Narratives – This unit will delve into the various genres of games and their unique narratives, such as role-playing games, first-person shooters, and sports games. โ€ข American Literature and Gaming in Popular Culture – This unit will examine the intersection of American literature and gaming in popular culture, including adaptations of literature into games and the influence of literature on game design.

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Exigences d'admission

  • Comprรฉhension de base de la matiรจre
  • Maรฎtrise de la langue anglaise
  • Accรจs ร  l'ordinateur et ร  Internet
  • Compรฉtences informatiques de base
  • Dรฉvouement pour terminer le cours

Aucune qualification formelle prรฉalable requise. Cours conรงu pour l'accessibilitรฉ.

Statut du cours

Ce cours fournit des connaissances et des compรฉtences pratiques pour le dรฉveloppement professionnel. Il est :

  • Non accrรฉditรฉ par un organisme reconnu
  • Non rรฉglementรฉ par une institution autorisรฉe
  • Complรฉmentaire aux qualifications formelles

Vous recevrez un certificat de rรฉussite en terminant avec succรจs le cours.

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