Undergraduate Certificate in American Literature and E-sports Gaming

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The Undergraduate Certificate in American Literature and E-sports Gaming is a unique interdisciplinary program that combines the study of American literature with the rapidly growing industry of e-sports. This course is important for students who want to gain a comprehensive understanding of American culture, media, and the dynamic world of e-sports.

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With the e-sports industry projected to reach $2 billion by 2023, there is a high industry demand for professionals with knowledge in this field. This certificate course equips learners with essential skills for career advancement in e-sports, including marketing, event management, game design, and analysis. Through the study of American literature, students will develop critical thinking, communication, and cultural competency skills that are highly valued in the e-sports industry. By the end of the course, learners will have a solid foundation in American literature and e-sports, making them well-prepared for careers in this exciting and growing field.

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โ€ข Introduction to American Literature & E-sports Gaming – This unit will cover the basics of American literature and the growing industry of e-sports gaming, including their history and cultural significance. โ€ข Classic American Literature – This unit will delve into the works of classic American authors such as Mark Twain, Edgar Allan Poe, and Emily Dickinson. โ€ข Contemporary American Literature – This unit will explore modern American literature, focusing on works written in the last 50 years. โ€ข Game Design and Development – This unit will provide an overview of the game design and development process, including the creation of game worlds, characters, and mechanics. โ€ข E-sports Industry and Culture – This unit will examine the e-sports industry and culture, including its history, fan base, and impact on society. โ€ข Game Analysis and Criticism – This unit will cover the techniques and methods used to analyze and critique games, including their narrative, mechanics, and cultural significance. โ€ข Writing for Games – This unit will explore the process of writing for games, including the creation of dialogue, story, and characters. โ€ข Game Genres and Narratives – This unit will delve into the various genres of games and their unique narratives, such as role-playing games, first-person shooters, and sports games. โ€ข American Literature and Gaming in Popular Culture – This unit will examine the intersection of American literature and gaming in popular culture, including adaptations of literature into games and the influence of literature on game design.

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ใ“ใฎใ‚ณใƒผใ‚นใฎๆ”ฏๆ‰•ใ„ใฎใŸใ‚ใซไผš็คพ็”จใฎ่ซ‹ๆฑ‚ๆ›ธใ‚’ใƒชใ‚ฏใ‚จใ‚นใƒˆใ—ใฆใใ ใ•ใ„ใ€‚

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
UNDERGRADUATE CERTIFICATE IN AMERICAN LITERATURE AND E-SPORTS GAMING
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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