Undergraduate Certificate in American Literature and E-sports Gaming
-- ViewingNowThe Undergraduate Certificate in American Literature and E-sports Gaming is a unique interdisciplinary program that combines the study of American literature with the rapidly growing industry of e-sports. This course is important for students who want to gain a comprehensive understanding of American culture, media, and the dynamic world of e-sports.
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⢠Introduction to American Literature & E-sports Gaming – This unit will cover the basics of American literature and the growing industry of e-sports gaming, including their history and cultural significance. ⢠Classic American Literature – This unit will delve into the works of classic American authors such as Mark Twain, Edgar Allan Poe, and Emily Dickinson. ⢠Contemporary American Literature – This unit will explore modern American literature, focusing on works written in the last 50 years. ⢠Game Design and Development – This unit will provide an overview of the game design and development process, including the creation of game worlds, characters, and mechanics. ⢠E-sports Industry and Culture – This unit will examine the e-sports industry and culture, including its history, fan base, and impact on society. ⢠Game Analysis and Criticism – This unit will cover the techniques and methods used to analyze and critique games, including their narrative, mechanics, and cultural significance. ⢠Writing for Games – This unit will explore the process of writing for games, including the creation of dialogue, story, and characters. ⢠Game Genres and Narratives – This unit will delve into the various genres of games and their unique narratives, such as role-playing games, first-person shooters, and sports games. ⢠American Literature and Gaming in Popular Culture – This unit will examine the intersection of American literature and gaming in popular culture, including adaptations of literature into games and the influence of literature on game design.
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